Website powered by
Chris Mangum
Chris Mangum
Artist
Concord, United States

Summary

My experience as a professional artist is a hybrid of Fine Art Painting and freelance Concept Art. My Concept work experience to date has mostly been contract positions for Bay Area video game companies. I have also done freelance illustration work for print and digital media.

Skills

Illustration

Software proficiency

GIMP
GIMP
Illustrator
Illustrator
Photoshop
Photoshop

Experience

  • Concept Artist at Freelance
    San Francisco, CA, United States of America
    April 2004 - May 2004

    Character Designs for an animated short entitled, "Fore!" (unpublished).

  • Illustrator at Freelance
    San Francisco, CA, United States of America
    September 2003 - November 2003

    Pen and Ink illustrations for an RPG book entitled "Wastelands". (Unpublished).

  • Illustrator at Atlas Games
    San Francisco, CA, United States of America
    January 2003 - January 2003

    Digitally painted 6 cards for an RPG table card game.

  • Illustrator at Freelance
    San Diego, CA, United States of America
    June 2011 - July 2011

    Created cover art for a young musician's album of classical piano music. (Unpublished).

  • Illustrator at the County Connection
    Concord, CA, United States of America
    February 2005 - March 2005

    Created an illustration for the County Connection's Holiday card, in pen and ink.

  • Illustrator at Freelance
    San Francisco, United States of America
    February 2004 - June 2004

    Digitally painted characters and backgrounds for an animated, interactive cd of Mother Goose rhymes.

  • Concept Artist at BlueShift Games
    Palo Alto, CA, United States of America
    January 2003 - March 2003

    Created paintings for a proposed video game about the underground party scene that was not published.

  • Concept Artist at 3do games
    Redwood City, CA, United States of America
    April 2001 - July 2001

    Created inspirational art for environments in "WarJetz" game for Playstation.

  • Concept Artist at BlueShift Games
    Palo Alto, CA, United States of America
    March 2002 - September 2002

    Created color direction in Photoshop for a BMX game titled "Toxic Grind". Paintings were used to direct corrections to environments in finished video game.